Jun 09, 2005, 07:19 PM // 19:19 | #21 |
Academy Page
Join Date: May 2005
Guild: Guild of the Burning Tree
Profession: R/W
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Yeah, I look at the Beastmaster skills, and they're as good as any other Ranger skill, but most cost less. If you want to run a beastmaster char, then do it. The only reason to not have a pet is if you don't want to use the skills or you can't manage to keep it from dying.
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Jun 09, 2005, 07:43 PM // 19:43 | #22 |
Ascalonian Squire
Join Date: May 2005
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I wouldn't expect a monk to heal my pet, I can do that on my own. Since I'm a warrior/ranger I have adrenaline for my Warrior attacks and energy for my pet. For 5 energy I use Predators Pounce for a big heal to my pet and since I have gladiator armour, I have plenty of energy for that.
You can't think of the pet as a tank, it's not. If something attacks my pet, I target it and kill it. A pet is a constant, high damage DOT. Yes, it takes up 3 skill slots, however, I only have so much adrenaline anyway. I could have more attacks, but I just take the top 3-4 for my sword and I'm set. I think of the pet as a +(whatever it hits for at the current point) bonus for my sword and a bit distractor whenever I need it. I'd really love to see a whole group of rangers with pets and see how a group of 8 R w/ Pets would fair against a regular team. I WILL say that pets with PVP created characters have tended to kind of stink, as far as I've seen, but in PVE they've been pretty cool for me. |
Jun 09, 2005, 07:48 PM // 19:48 | #23 |
Academy Page
Join Date: May 2005
Guild: The Dragon Guild
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Pet Hit Points/Armor increase with each level same as you do. Their damage increases with attribute points same as every other skill you have. If you have 0 BeastMastery your pet will do minimum damage 6-9, with 12 BeastMastery it'll do max damage 15-28 along with chance for critical hits which do about 34 damage.
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Jun 09, 2005, 09:31 PM // 21:31 | #24 |
Ascalonian Squire
Join Date: May 2005
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Ok, so a maxed out W/R the pet would be like adding +15-34 damage plus pet skills to your sword IF you can keep your pet from dying. In PVE it's easy, in PVP if someone targets your pet, you'll be skillless for 8 secs or so. I think 3 skill slots for +15-34 damage plus bonuses and bleeding on top of that would be a pretty good build. Of course, it's dependant on keeping the pet alive. Does the pet attack as fast as a warrior? If it does, that'd be 30-68+bonuses from weapon AND pet skills+Crits an attack round?
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Jun 09, 2005, 10:57 PM // 22:57 | #25 | |
Academy Page
Join Date: May 2005
Guild: The Dragon Guild
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Quote:
Pets attack every 2 seconds, with a 10% chance for critical hit with a 12 BeastMastery. |
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Jun 10, 2005, 12:48 AM // 00:48 | #26 |
Academy Page
Join Date: May 2005
Guild: Guild of the Burning Tree
Profession: R/W
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Dragon Incarnate--Thank you very much for the specific information about pets, as well as the polite way you state it.
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Jun 10, 2005, 07:40 PM // 19:40 | #27 | |
Academy Page
Join Date: May 2005
Guild: The Dragon Guild
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Quote:
You're very welcome, and hopefully you're not being sarcastic, if my posts sounded like I have an attitude I don't I'll be posting a full spread of pet stats soon which will include the previous info I just posted. I think a lot of people will be surprised by the results... |
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Jun 10, 2005, 07:46 PM // 19:46 | #28 | |
Ascalonian Squire
Join Date: Jun 2005
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Quote:
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Jun 11, 2005, 12:17 AM // 00:17 | #29 |
Ascalonian Squire
Join Date: May 2005
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Well, I can see how a pet would be a detriment if you were a caster/R combo because healing the pet would mean not casting a damage/heal/buff/debuff and would lower your amount of energy. That makes sense. However, for a Warrior that doesn't use energy except for frenzy (that I use anyway), with gladiator armour, it's been relatively easy for me to keep my wolf alive in PVE.
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Jun 11, 2005, 12:48 AM // 00:48 | #30 |
Desert Nomad
Join Date: Apr 2005
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15-28 extra damage every 2 seconds for 12 attributes seem like such a waste. That's basically a 11 dps spell that doesn't ignore armor. Not to mention, how do pets take hits from Meteor showers fire imps cast, or the hundred blades from Fist of Titans? Comfort animal won't heal anywhere close to amount u'll need to keep it alive in those situations. 100+ monk heals are barely able to keep 80 armor warriors alive in those situations.
Edit: I just read the pet guide stating that level 20 pets have 60 AL. From experience I can say that NOTHING with 60 AL should be anywhere close to the front lines. Last edited by Eclair; Jun 11, 2005 at 12:52 AM // 00:52.. |
Jun 11, 2005, 09:48 AM // 09:48 | #31 | ||
Frost Gate Guardian
Join Date: May 2005
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Quote:
Also note that that the 12 attribute points in Beast Mastery do a lot of other things besides improving base pet damage. For example, bleeding caused by Feral Lunge increases from 3 to 21 seconds, so that the total damage caused by Feral Lunge can be 164, for an energy cost of only 5 (or even less with any rank in Expertise) ! Quote:
Much of the success of using a pet lies in keeping it alive with the right combination of skills. I take pride in the fact that my pet never dies, and almost always is the last "man" standing when the whole team has died. Last edited by BrokenSymmetry; Jun 11, 2005 at 10:27 AM // 10:27.. |
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